Home WoW Gold WoW news WoW Game Reviews WoW Burning Crusade WoW Gold Reviews Add to Faverite
Buy WoW Gold
Sell WoW Gold
WoW News
WoW Professions
WoW Leveling
WoW Accounts
WoW Gold Tips
WoW Reviews
WoW Dungeons
WoW Buf
WoW Reputation
WoW Artwork
WoW Warsong
WoW Rewards
WoW Movies
WoW Blood Elves
Burning Crusade
Draenei
Outland
Jewelcrafting
Flying mounts
Features
Profession
Silvermoon City
Horde
Alliance
Alchemy
Dark Portal

wow rewards

World of Warcraft PvP (player vs player for those unfamiliar with the abbreviation,) offers a marvelous system for rewarding the bloodthirsty and determined players of either faction. Often times you may find yourself wondering if the only way to achieve the lovely purple radiance we all desire is to raid. Well, I am quite happy to be able to inform you that it is in fact the exact opposite of this. Raiding and dungeoning in general is simply one means to an end, and one that often merely rewards you with better gear for more dungeoning, rather than setting you up in a better position for slaughtering other players, which is what I enjoy.

Two definitive methods of gaining gear, weapons, armor, trinkets, etc. can be found in the relatively recently added PvP Arenas and Battlegrounds. Although these two different methods of slaying players for various rewards offer completely different sets and selections, often times players will combine efforts and will compete not only in the Arenas, as needed each week, but will also run numerous Battlegrounds in order to achieve at least a sidegrade or small upgrade whilst waiting to achieve the superior Arena gear.

A notable difference between the reward sets in the Arena and the level 70 PvP armor set is that the Arena armor all functions as a set. The blue set from honor points also has several standalone pieces, these being epic, that although not an actual ¡°set¡± item do fit with the rest of the armor. The purple individual pieces would be the boots, bracers, and belt, the rest of the armor being blue and part of the PvP set itself.

One thing I will state, the Arena gear is clearly better than the Battlegrounds/honor point gear. It is, however, far more limited in its availability due to the maximum amount of points one can achieve per week in the Arena. Also, as a general note, Arena games are often much harder to win than any battles within the Battlegrounds or even in world PvP. Each Arena game involves a fight against another prepared and often skilled team of players ranging from two to five people, who are ready to oppose you and your team. They may even be quite experienced in working together, while your team may have just met.

Another thing I have noticed is that the Arena weaponry is vastly superior to the honor point/blue weaponry. Many players would find it beneficial to save up for an Arena weapon while participating in Battlegrounds to gain the lesser armor set. This will provide a good combination of gear until you can fully achieve the Arena armor set.

Basically, the most efficient method of gearing yourself if you've just hit level 70 is to run Battlegrounds like a madman (or madwoman, if applicable) and do your allotted Arena games on the side throughout the week. So, go earn that gear!

The World of Warcraft credit card has its own special rewards. It lets cardholders earn playing time with every qualifying purchase. In fact, the first purchase on the credit card yields a month of free World of Warcraft subscription time. Every dollar in qualifying purchases also earns the user one reward point. Points can be redeemed for World of Warcraft game time. While there is no limit to the amount of points cardholders will be able to earn, rewards points expire after five years from they date they post to the user's credit card account.

There's another component to a loyalty program for online gaming - avatars. If you "play" any of these MMORPG, you know that a lot of emphasis is on the appearance of your virtual identity such as personalizing your avatar. It is impossible to fly or walk without seeing virtual clothing makers and avatar stores. You can (and will) spend countless hours dressing up and personalizing your digital doppelganger - even in Warcraft, your avatar is something you spend months and soon, years developing.

As the time of this writing, there are 166,922 residents, spending over 135,984.00 in 24 hours and $6.5 million USD in transactions took place is about 20 days. In 2006, there's a good chance $100 million USD dollars worth of transactions will flow through the virtual world. It is not strange that credit card companies, Pay Pal, Amazon, eBay and the individual "gaming" companies are trying to bridge the real and virtual currencies with loyalty programs and private label credit cards such as the WoW Credit Card.

The World of Warcraft credit card features thirteen WoW-themed design options, including Orcs, Draenei, Trolls, Blood Elves, Gnomes, Taurens, Humans and more. These designs certainly aren't just your everyday bank logo and really look cool.

While cardholders are earning playing time, they will also be able to save money with the card's 0 percent APR on all purchases and balance transfers for the first 12 months. The World of Warcraft Rewards Visa also charges no annual fee.